(Review)

Utilizing a few little jailbreaking tools on my iPhone, I was able to finally play through my first 2D Metroid game, and how appropriate for it to be a remake of the very game that kicked off the entire franchise. I wasn't entirely sure what I was getting myself into; I was just trying out something new and I had heard good things about the Metroid series. And I'll be damned if I said I wasn't pleasantly surprised.

First, a little rundown: You play as intergalactic bounty hunter named Samus Aran. You've arrived at Planet Zebes because...I dunno, they needed a plot. You start off ill-equipped for the mission, wielding nothing but your weak Power Suit and a short-range arm cannon. You quickly discover, however, that you can search for and equip new powerups, such as making your arm cannon long-range, an upgrade that allows you to curl up into a ball and fit into small spaces (dubbed the Morph Ball), a higher jump, and various other pieces of equipment. All of these upgrades, as well as tanks that increase your Energy and Missile capacity, are scattered in the nooks and crannies of Zebes, which is split into various sectors: Brinstar, Norfair, Kraid's lair, Ridley's lair, Tourian, and, being a remake, Zero Mission includes four new locations: the Chozo Ruins, Crateria, Chozodia, and Space Pirate Mothership. As usual to Metroid games, Zero Mission promotes backtracking and exploration, so when you can't get to a powerup yet that you can clearly see, you need to come back later when you get a different, more easily-accessible powerup.

There are some specific spots in Zebes that sort of become a pain in the ass to navigate, either because you can't find the powerup needed or simply because it requires tedious backtracking. If you've never played a game like this, you'll definitely find yourself running circles around Zebes, completely and hopelessly lost on where to go, either because you accidentally sequence-skipped, you've been given more than one directive, or because you can't find the next upgrade for the life of you. Due to this, I had to use a detailed map at various points of the game. In that respect, it's a bit like the original Zelda, which actually makes sense considering they were both originally on the same system.

After completing Zero Mission (which has one final mission past the original Metroid's story, which I won't spoil), you'll unlock an emulated version of the first Metroid game. Considering Zero Mission runs perfectly on my emulator, I can't blame the program for Metroid's insane amount of lag. It's almost to the point of being unplayable. But, it's just a bonus, so completing it isn't required (thank God). If you want to play the original game, I'd recommend the Virtual Console or Metroid Prime's emulation.

The visuals and sounds of Metroid: Zero Mission are incredibly memorable; each location has its distinct colorful features, making them a blast to explore and discover every little nook and cranny (until you get so mad you wanna rip your hair out). The soundtrack, despite it being an early-ish GBA game, sounds great. Granted, every track, save for the ones in new locations, are all remixes of NES themes, so of course they'd sound better in comparison, but it's still a great composition.

If you have any way to play this old classic remake of an old classic, I'd highly recommend it. It's a great way to get into the Metroid series, and a game that I could see myself replaying for completion.
 
(News)

INITIATE HYPE. The man who remastered Sonic CD a while back, Christian Whitehead, is behind a mobile remastering of Sonic the Hedgehog. I can definitely see a console version coming, so don't feel too upset if you don't have a smartphone or you hate the virtual buttons (like me). If you've already purchased Sonic the Hedgehog, the remastering will actually be available as a free update to the app you already have. Not only will the engine be beefed up to the one featured in Sonic CD's remastering, but a time attack mode will be added, it'll be upgraded to 60fps, will feature widescreen (I think this is for the iPhone 5?), and...wait for it...a remastered soundtrack. It won't be a fully remixed soundtrack (the original sounds will still be intact), but the instruments will be made more clear and it'll just sound nicer overall. Not only is Sonic 1 getting remastered, but according to some listings across various sites, Sonic the Hedgehog 2 may be up for an upgrade as well. This one hasn't been officially announced, but Sonic 1 has and is coming sooner than you think. I already have Sonic 2 on my iPhone, so this huge update will be much apprieciated. Add the option for a Spin Dash to the Sonic 1 remaster and I might actually consider dipping into that one, too.

Now go back and see how many times I said "remaster" in this one article while you wait until Spring 2013 for this updated classic to hit the App Store and Google Play marketplace.
 
(News)

I'm a day late on this, but it's still worth covering. An update to the 3DS firmware, accessabile in either the System Settings or by launching the eShop app, is now up for download. This update adds the ability to transfer the save data of a physical game to a digital version. Sadly, you can't download an entire game card, but it's still a nifty feature. Keep in mind that the save data cannot be returned to the game card. The update adds a few little touch-ups, as well, such as allowing you to download titles with the "Download Later" feature without having to close the eShop application.

Some users have had issues opening the System Settings and eShop after updating. If this happens, restart your system and hold down L, R, down on the D-pad, and A at the same time upon startup. You'll be taken directly to the Firmware Update menu where you can opt to reinstall the update, fixing the issue.

As a side note, the Mii for Shigeru Miyamoto is temporarily available in the Mii Plaza for those who updated. He advertises Luigi's Mansion: Dark Moon by having that as his recent game and by wearing a Luigi hat. The Mii carries with him every single Puzzle Swap piece currently available and is Lv. 5 in Find Mii.
 
(News)

Two highly-anticipated 3DS games have launched today - Pokémon Mystery Dungeon: Gates of Infinity and Luigi's Mansion: Dark Moon. Both titles are available on the eShop and in stores; PMD: GoI is $35 and LM: DM is $40. On a side note, today is the last day you can receive the legendary Pokémon Meloetta for your Generation V Pokémon game (Black/White & Black 2/White 2) at GameStop locations.
 
(News)

A well-received NES classic released in the late 80's, DuckTales, has been announced to be getting an HD remake coming soon. The game will have hand-drawn sprites, original voice work, and will launch on XBLA, PSN, and the Wii U eShop for $15.
 
(News)

Realizing EA got stuck in a hole it can never get out of, the company's CEO, John Riccitellio, has jumped ship and stepped down. Larry Probst, the former CEO, is temporarily filling his place while they wait for a poor unfortunate sap to take the reigns of this clusterfuck of a company. In all seriousness, EA is most likely not (totally) doomed, but it certainly raises a few eyebrows when the head suddenly leaves when everything blows up in their faces.
 
(News)

People who got caught up in the shitfest that was EA/Maxis' SimCity release will be given the opprotunity to download one of eight PC games, one of them ironically being the classic SimCity 4. The list of games is below. Remember, you'll have to have bought SimCity before March 25th to qualify. If you bought it later than that...what's wrong with you?
  • Battlefield 3
  • Bejeweled 3
  • Mass Effect 3
  • SimCity 4
  • Plants VS Zombies
  • Dead Space 3
  • Need for Speed: Most Wanted
  • Medal of Honor: Warfighter
 
(News)

In accordance to the holiday today, St. Patrick's Day, Nintendo has decked out their Club Nintendo website in green...more specifically, Luigi green. Certain rewards will require less Coins to purchase for the remainder of the day, as well, so get on that while you still can. The Wii Remote holders, Animal Crossing DS card cases, reversible DS pouches, Mario & Luigi greeting card sets, and the colored Wii Remote strap sets are the items that are lowered in cost.
 
(News)

American gamers, rejoice: we're finally getting that sought-after Pikachu-themed 3DS XL on March 24th, which corresponds with the release dates of Luigi's Mansion: Dark Moon and Pokémon Mystery Dungeon: Gates of Infinity. To make it even better, the system will launch at a discounted price of $159.99, which is even cheaper than the original 3DS model.
 
(REVIEW)

Sometime last year, Hardlight Studios, a UK-based division of SEGA, created Sonic Jump, a mobile game in which you try to jump as high as you can in locations from Sonic the Hedgehog while playing as characters from said franchise. I was incredibly pleased with this little gem; I've gathered up plenty of Rings, found some tricks to getting more Rings, unlocked every character, and even S-ranked a few Acts. That said, I've been looking foward to Hardlight's new addition to the Sonic spinoffs, and, surprisingly, it came a lot sooner than I expected. Enter Sonic Dash.

While Sonic Jump was based around the craze of jumping games, Sonic Dash is based on the endless runner type of game, akin to Temple Run. You'll start off with Sonic the Hedgehog in Seaside Hill and you're challenged with jumping and Spin Dashing into and under obstacles and enemies in an attempt to go as far as you can while picking up Rings and powerups along the way. Sonic is also given a Boost meter, filled up by collecting Rings. When the meter fills, the player can tap the button and Sonic will go into a Super Boost, going a set distance while automatically dodging and destroying every obstacle in his way. The powerups are simple: a Headstart and a Magnet. Headstarts will give you a boost at the start of the round and a Magnet will attract Rings from all three lanes. Unlike Temple Run where your movement is based on the gyroscope, you control your character in Sonic Dash by only finger swipes, moving between the three lanes with horizontal swipes (causing Sonic to perform one of his newer techniques, the Quick Step) and jumping and Spin Dashing with upward and downward swipes. Some sections will require the Homing Attack; just jumping and tapping the targeted enemy will activate it. Every round is randomly generated, creating some simple rounds and some incredibly intense ones. The Rings you collect during these rounds can be used to increase your Boost meter fill speed, your Boost meter size, the amount of time a Magnet lasts, and to increase the distance a Head Start takes you. While regular Rings are used to purchase Headstarts, Red Star Rings (originally from Sonic Colors) are needed to buy Super Headstarts and Revive Tokens, both pretty self-explanitory. iTunes credit can be used to purchase both Rings and Red Star Rings. Said Red Star Rings are earned by completing Missions, returning from Sonic Jump. This time, however, you need to finish three Missions of different difficultlies before getting a new set of three Missions, ranking up and increasing your points multiplier.

So far, there is only Seaside Hill as a location, but if this is anything like Sonic Jump, new Zones will be added later. Sonic Dash supplies quite a few little nods to the franchise as a whole; the music used for Seaside Hill is a techno-esque remix of Seaside Hill: Act 2 from Sonic Generations, which mashes together the themes of Seaide Hill and Ocean Palace from Sonic Heroes. ...it's like a chain of references. Sonic's Extreme Gear from Sonic Riders, the Blue Star Mk II, can be seen in the store window, as well. While Sonic is the only character available from the start, players can use collected Red Star Rings to purchase Tails, Knuckles, and Amy Rose as playable characters.

As for the game intself, it feels a little stiff due to everything being controlled with swipes, but that aside, the game keeps at a steady framerate on my iPhone 4S and looks incredible. The beat of the background music causes me to tap my foot every time I play a round and the Ocean Palace sections remind me of playing Sonic Heroes when I was a little kid. I can tell this game is going to quickly get incredibly addictive, just as Sonic Jump did, and being on a mobile device makes it even better. It's currently only $1.99 on the iOS App Store, and an Android port is likely.

P.S.: Best part about the entire game? Somehow, Hardlight managed to cram this little soon-to-be gem into a download under 50 MB, meaning I can download this thing without a Wi-Fi connection. Why can't everyone do this?!