(SPECIAL ARTICLE)

I personally love talking about gaming, but I can't always find the right people to talk to about it. So, I think here would be a great place to sum up what I did over the past year when it comes to gaming. I may not have had many 2012 games, but I did happen to buy and purchase a lot of older ones. Prepare for an overload of information!
Pokémon Ruby Version and Emerald Version

Sadly, when Generation III was the big deal, I never got around to getting these two installments in the Pokémon franchise. However, I somehow remember so much about them and they still have a nostalgic feel regardless, so I made an effort to track down Ruby and Emerald and buy them for relatively cheap, and I don't regret it in the slightest. While these titles are constantly bashed for being the weakest in the series, I find them to be incredibly well-made. The spritework is nice, the music is great as always, the mechanics are solid, and Generation III introduced some of my favorite Pokémon designs. It was a pleasure to finally be able to train these Pokémon from the ground up, and I will gladly boast about having these two games added to my collection.
Pokémon Black Version and White Version

I had to wait an entire extra year to get my hands on these games due to my lack of money and a job, but wow, was the wait worth it. I was incredibly impressed with how much GameFreak managed to do with so little; in comparison to Generation IV, Generation V feels like it's on a different console. The graphics have been heavily improved, especially in the battles. I appreciate how Black and White literally broke the borders of the battle scenes to allow a dynamic camera, giving it a much better feel in comparison to the static sprites of Generation IV. The storyline of Black and White was a pleasant surprise; I honestly didn't expect a Pokémon game to actually make me think about what was going on in the world around me. After finally playing these titles, I got incredibly pumped for the inevitable Pokémon Gray. However, we ended up getting something better...
Pokémon Black Version 2 and White Version 2

Enter the first numbered sequels in the main series of Pokémon, Black 2 and White 2. This sort of thing definitely wasn't expected, but was still garnered with praise, not only because GameFreak was putting a new spin on things, but because they did it so incredibly well. Revisiting old locations in Black 2 and White 2 already provides a rush of nostalgia as the locations were either left untouched, were altered, or were closed off entirely. It really makes you think just how much a place can change in two years.

Black 2 and White 2, while still being in Generation V, still managed to improve upon Black and White's main mechanics, such as allowing Repels to be re-sprayed without having to go into the bag. (Why did this not exist before?!) The Pokémon World Tournament is by far the coolest thing to be seen in any Pokémon game in quite a while; you're given to ability to fight famous trainers from past games, including Gym Leaders, Champions, and even Pokémon Master Red himself, all with remixes of their respective themes. However, if you were the kind of person who was expecting a dedicated story like last time, you may be disappointed. Story-wise, Black 2 and White 2 feel like those unnecessary sequels that didn't have to happen, as not much really goes on that flips the original story upside down.

Either way, I definitely recommend Black 2 and White 2 to any Pokémon fan, if only so they can hear the amazing new Champion battle theme.
New Super Mario Bros. Wii

This is the only game on my list that I didn't purchase this year, but made the majority of my progress in. I gotta say, I really enjoyed it. I've yet to try playing with four people, but I have played with three and, while it's frustrating, it's still a lot of fun. I feel like it hits a sweet spot at 2 experienced Mario players, though. It doesn't quite feel like a good, fleshed-out single-player Mario experience, and if the people you're playing with aren't very good at 2D Mario games, you might end up having a tough time. Nevertheless, NSMBWii brings a lot of fun powerups to the table, such as the Ice Flower and the Propeller Hat, and has some really cool level designs at certain points. I'm especially looking forward to New Super Mario Bros. U.
Super Paper Mario

I bought this game for two reasons: 1) Chuggaaconroy's Let's Play of it got me interested, and 2) I had never played a Paper Mario game before. Reason 2 also has a little sub-reason to it: I had heard Super Paper Mario being bashed because it abandoned the regular Paper Mario gameplay, and I wanted to see if it stood up as its own game without being compared to past titles. And, surprisingly enough, it does. It's a lot of fun to flip between dimensions, the soundtrack kicks some major ass, and the story is very well-written. For being a game that is so hated, it really deserves a lot more credit than it gets. If you haven't played Super Paper Mario yet, it's now a measly $20 under the Nintendo Selects line.
Pikmin 2

This one hooked me in not only because of, again, Chuggaaconroy and its $20 price tag, but just by how creative it looked. I had never really played a real-time strategy game before, so this was also a chance to get into a new genre. While planning ahead and using my time wisely isn't my strong suit, I still found this game to be incredibly enjoyable. The feel of the game is enough to make me want to play it; it's humor, atmosphere, and soundtrack give it this little quirky quality. While it's hard to find a copy of the original GameCube version, the remade Wii version is readily available at stores like Target and Wal-Mart.
Rayman Origins

I have yet to complete this one, but I have a small story to tell about it. First of all, before I purchased it, I had this burning itch to find a platformer that felt fast, bright, and bouncy. So, not quite Mario, and not quite Sonic, but close, and with its own unique twist. Come one cold night, and my family and I are out shopping at Target. As per usual, I take to the gaming section and check out the demos and deals. On the PS3 kiosk is a demo of Rayman Origins. Within the first 2 minutes, I was hooked it. It was exactly the type of bouncy platformer I was looking for. Bought the game that night for the 360, and I love it.

The graphics and the physics are my favorite parts of this game. Every last background and sprite are hand-drawn and painted, making for a beautiful art style, which the Xbox 360 can handle incredibly well. I'd hate to play the game on the Wii simply because it's not HD, and I wouldn't want to experience the amazing art in any less quality than I must. The gameplay controls much like a Smash Bros. game, actually; you have a jump, a double jump, directional attacking, hovering, and multiple other skills you get as powerups. It's that sort of game where you can't stop to time your jumps; you need to just keep moving at a steady pace, much like the original Super Mario Bros.

The only gripe I have with the game is just how difficult it is. I'm not too good with platformers, so thank God this one doesn't have a life counter, or I'd be getting game overs out the ass. I try and try again to finish the game alone, but some levels are just so hard that I can't do it. On the other hand, I played through a good chunk of the game with a good friend of mine named Ken, and I found the game to be substantially easier than it was alone. We made more progress in about three days than I had in two months. In fact, our file for our multiplayer session surpassed my single-player file in story and collection progress by the second night. Just like with New Super Mario Bros. Wii, Rayman Origins is the most fun with two experienced gamers. If you have a friend to play with (and even of you don't), I highly reccomend it. In fact, it's getting a sequel for the Wii U next year called Rayman Legends. Looking forward to that.
Limbo

This was my first time playing a real complete Indie game, and it definitely got me interested in the genre. It was short and simple, fun and challenging, and creative and unique all in one little game. The art style, the subtle sounds, the concept, the puzzles...they all mesh together in this beautiful small package. Plus, apparently it's fun to watch someone play for their first time just to see their reactions to the many ways you can die. I don't want to spoil much because it's the kind of game you just need to play yourself. I played the Xbox Live Arcade version, but I'm pretty sure it's on PSN as well.
Asssassin's Creed III

I've been waiting a long time for a game that feels like an interactive cinematic. The new installment in the Assassin's Creed series is exactly that. A new engine has been utilized this time around that gives birth to amazing-looking locales and a wonderous combat system.

Being the person that I am, it's hard adjusting to a huge change. Compared to the Ezio saga, the controls for this new character, Connor, are considerably different. However, as I delve further into the game, the changes become more and more welcome, whether it be a mechanic or a control change. For example, the hiding spots are much more realistic and natural compared to the previous AC games, and the overworld is much more interactive. By far, my favorite new feature in Assassin's Creed III is the combat system. While I'm not too keen on the controls just yet, the engine utilized for the combat is sublime. There are so many variables as to how an enemy can be killed; if you're near water, Connor will shove the foe into said water. If two enemies attack at once and you counter, Connor will go into an amazing cinematic kill in which he effortlessly offs both of them. One early missions involves you tossing people into tables in a bar, and the tables shatter on impact. The combat is so diverse that it's virtually impossible to see the same demise for a Redcoat twice.

The graphics for Assassin's Creed advance every time, and III is a considerable jump ahead from Revelations. The cliffs, the trees, everything looks near-perfect. The biggest improvement is the character's faces. For once, I've found a game where the mouths and eyes actually look real. Speaking of real, a large variety of animals can be found scattered throughout the forests, and their AI is fantastic. It definitely gives the feeling of being a hunter when you shoot a moving rabbit.

The climbing skills of Connor, compared to Ezio, are much more versatile. He can climb rock formations, trees, and, of course, buildings with ease. What amazes me is the mechanics for leaping through the treetops. I was originally skeptical of how this would work; I was afraid I'd get lost and confused in the trees and would hate it, but somehow, Ubisoft pulled some development magic out of their ass and found a way to make sure there was always a clear path to freerun through.

I haven't finished AC3 just yet, but from what I've seen so far, it's downright amazing. I've found myself audibly screaming, "Whoa!", "Holy crap!", and "That was so coooool!" multiple times, and every time I do, I know it won't be the last.
Sonic Adventure

Before you freak out and say, "YOU'VE NEVER PLAYED SONIC ADVENTURE BEFORE OH MY GOD", I technically have. I've played and completed the PC port of it, but I lost the file for that and I wanted it on a console so I could play it in its full glory. So, I took to the Xbox Marketplace and downloaded the XBLA version of Sonic Adventure. I'm still making my way through it bit by bit, but it's still just as fun as everyone says it is. It's got great gameplay, even if it is incredibly glitchy in some parts, and the cutscenes feel like a portal to the ever-cheesy 90's. I'm looking forward to wrapping up this Dreamcast classic.
Sonic Colors DS

To be totally honest, this was a complete impulse buy. I just had $20 and grabbed it because I could. Did I like it? Well, it definitely was fun, but I'd have to say the Wii version is still superior. The two versions are almost exactly the same; the only things different are the boss battles, gameplay type, and the DS version is shorter than the Wii version (as if that was even possible). I'm glad the price was dropped down to $20, because I wouldn't have paid full price for a portable version of Sonic Colors. For what it's worth, it's a good game, and I'll pick it up and mess around with it on occasion.
Sonic CD

Alright, so the Xbox controller isn't exactly built for the classic Sonic games considering it has a shitty D-pad, but nevertheless, I jumped on the opportunity to pick up one of the only Sonic games I have never played: Sonic CD. Supposedly this is the best classic Sonic game of all time, and while I would heavily disagree and say that Sonic 2 is still my favorite, I can see why people would like this entry in the series. It's creative, complex, fun, and has a great soundtrack. The additions to the XBLA, PSN, and mobile rereleases apparently make the game even better by fixing glitches and improving the physics and framerate, as well as adding Tails into the game as a playable character, which was done to tie into Sonic 4: Episode II. All in all, I liked Sonic CD, even though it can be somewhat frustrating and forgettable.
Sonic 4: Episode II

Funny story: I bought this on complete accident. I was testing out what would happen if I bought something on my Xbox and didn't have the space for it. Lo and behold, I did, in fact, have the space on my flash drive and ended up downloading the game. While considerably better than Sonic 4: Episode I, it still doesn't quite live up to the classic titles and, as such, should NOT be called Sonic 4. As a standalone game, it's still fun, well-made has nice graphics, and provides some interesting boss battle. However, it still suffers from having one of the worst soundtracks to ever exist. ...except for Metal Sonic's theme. That's an awesome track.
Halo 4

I didn't grow up with Halo since Combat Evolved like the majority of the fans, but the series still stuck with me when I played Halo 3. My friends and I would play the multiplayer for hours, and it wasn't until I got a copy of the game and an Xbox for myself that I realized there a story to it, and a good one at that. From then on, I got Halo: Reach, which deserves its own article full of praise, and then I got to look back on the childhood moments I never had with Halo: Combat Evolved Anniversary. Seeing the original Bungie saga from beginning to end, save for Halo 2, made Halo one of my favorite game series of all time. That's why I was incredibly pumped for Halo 4.

At first, I was a bit worried it wouldn't feel like Halo anymore, considering the series had moved from Bungie to 343 Industries, but I was pleasantly surprised to find out it controlled exactly like Halo: Reach, but better, with additions like new armor abilities and innate sprinting. So, control-wise, it still felt like Halo. When it comes to the visuals, it's definitely one of the most graphically impressive Halo titles, either on par or better than Reach, depending on what art style you like best. The extra little additional graphics (like Cortana's face on the HUD) and new animations (like when picking up a new Forerunner weapon for the first time) add a nice touch.

I really can't say much about the story considering the main reason I like it would lead to massive spoilers, but I will say that it's the best part of the game. Compared to previous titles, Halo 4 has a gigantic focus on story, and does it incredibly well. For once, I actually feel for Master Chief instead of thinking of him as just another soldier.

If you own an Xbox 360, Halo 4 is a game that needs to be on your shelf. Don't miss this thing.



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